![]() Ultimately, the drivable Scarab was scrapped and New Alexandria was transformed into an aerial mission focusing on the Falcon instead. Prototypes for the Scarab were made and the physics involved was described by Chris Ophdal as "sweet", though the Scarab was ultimately considered unsustainable - especially with the high engine cost needed to run the level. Early ideas for the level New Alexandria would have seen the player drive the Scarab in the remains of the post- glassing city. While the Deutoros-pattern Scarab did ultimately make its way into the final game as a low-poly background entity on the levels Tip of the Spear and The Pillar of Autumn (with the latter level also featuring a more detailed, non-interactive setpiece Scarab at one point in the mission), early ideas for the game's campaign were to have the player character able to drive the Scarab. The glider's physics model is extremely advanced compared to all other aircraft in-game, containing data fields for wings, tail, rudders and drag among other things. Referenced only in the game code, the "Jackal glider" was presumably an aerial vehicle designed for the Kig-Yar. Ĭode for the boat remains in the files of Reach. A small amount of footage of the boat prototype was later shown at PAX 2010 in a demo reel of cut content showcasing the boat riding on the waves and driven in a third-person view. ![]() Ultimately, the boat was cut entirely, though the boat's removal was credited in allowing the level New Alexandria to be fully-developed and make it into the final game. The boat was conceived by Isaac Hannaford, and prototyped extensively in-engine resulting in the development of water-wake technology later re-used for the jet-wash effects on the jetpack. Early campaign level layouts by Marcus Lehto indicated an intent for the fourth level of the game to be a "covert SEAL-esque boat attack at night", with the goal of sinking a ship. Once notable vehicle heavily prototyped in-engine was a UNSC watercraft, a small attack boat capable of seating a driver, a passenger and a gunner on an M41 Vulcan - akin to the Warthog. One of the several Pegasus models recovered by the Digsite team. The model as-present only exists in a low-poly, untextured state. ![]() A model for the Kodiak was later recovered and restored for in-game use by the Digsite asset recovery project the vehicle has a lockdown similar to the Kodiak SPG from Halo Wars 2, which is used to deploy the turret on the back. The vehicle operates in a similar manner to other human vehicles such as the Warthog and Mongoose, though has an additional deployed state. The Kodiak was prototyped in-engine in some form, with code referencing the Wolverine as a vehicle physics model remaining in the files of Reach. The release of Halo Wars 2 in 2017 saw the introduction of the M400 Kodiak - a self-propelled artillery vehicle bearing little resemblance to the planned Reach vehicle. It is likely that this spurred the change of the APC's name from Wolverine to Kodiak. The release of Halo Wars in 2009 saw the introduction of the M9 Wolverine - an anti-air tank employed by the UNSC. The vehicle notable bears an extremely heavy resemblance to the M577 APC from the film Aliens - one of many inspirations taken from the Alien franchise as a whole. Few details are known of this vehicle, and it is likely it was never realised in 3D or in-engine prototyping. Labelled in file uploads as the "Wolverine" and "Kodiak" at different stages, various concept images released by Isaac Hannaford indicate that at some point in the development of Reach an APC was planned for inclusion in the game. ![]() Human vehicles Armoured personnel carrier ![]()
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